Computes the eight corners of the frustum by intersecting three planes each. The frustum must be a full six-plane frustum (near and far present).
Output order: near bottom-left, near top-left, near top-right, near bottom-right, far bottom-left, far top-left, far top-right, far bottom-right.
The output corners (8 vec3s)
The frustum
The output corners
Computes the eight corners of the frustum by intersecting three planes each. The frustum must be a full six-plane frustum (near and far present).
Output order: near bottom-left, near top-left, near top-right, near bottom-right, far bottom-left, far top-left, far top-right, far bottom-right.