Applies a 4x4 transformation matrix to an OBB. This can be used to transform the bounding volume with the world matrix of a 3D object to keep both entities in sync.
The transformed OBB
The OBB to transform
The 4x4 transformation matrix
out
Applies a 4x4 transformation matrix to an OBB. This can be used to transform the bounding volume with the world matrix of a 3D object to keep both entities in sync.