Specialised form of intersectsOBB3: the AABB's axes are the world axes, so
the axis dot-product matrix R is just the OBB's rotation (no 9 dot-products), and the
AABB's centre/half-extents come straight from its min/max. The near-parallel edge
skip works identically — here it fires when an OBB axis aligns with a world axis.
Tests whether an OBB intersects with an AABB.
Specialised form of intersectsOBB3: the AABB's axes are the world axes, so the axis dot-product matrix R is just the OBB's rotation (no 9 dot-products), and the AABB's centre/half-extents come straight from its min/max. The near-parallel edge skip works identically — here it fires when an OBB axis aligns with a world axis.