math docs
    Preparing search index...

    Function update

    • Springs state.value toward target, mutating state in place. Returns it.

      Parameters

      • state: Spring<vec3.Vec3>
      • target: vec3.Vec3
      • smoothTime: number
      • dampingRatio: number

        1 = critically damped (no overshoot), <1 bouncy, >1 sluggish

      • delta: number

      Returns Spring<vec3.Vec3>