A view frustum, represented as the six bounding planes of a camera's view volume. Ordered as [left, right, bottom, top, near, far]. Plane normals point inward, so a point is inside the frustum when its signed distance to every plane is >= 0.
A view frustum, represented as the six bounding planes of a camera's view volume. Ordered as [left, right, bottom, top, near, far]. Plane normals point inward, so a point is inside the frustum when its signed distance to every plane is >= 0.