Constructs a new adaptive luminance material.
The luminance adaptation rate.
The delta time.
ProtectedfarThe current camera far plane value.
The primary luminance buffer that contains the downsampled average luminance.
The lowest possible luminance value.
The 1x1 mipmap level.
This level is used to identify the smallest mipmap of the primary luminance buffer.
ProtectednearThe current camera near plane value.
Copies the settings of the given camera.
Updates the camera-related uniforms and macros.
A camera.
Updates the resolution uniform (XY = resolution, ZW = texelSize).
The width.
The height.
An adaptive luminance shader material.