Constructs a new buffer debug material.
Sets the buffer focus.
Indicates whether output color space conversion is enabled.
ProtectedfarThe current camera far plane value.
ProtectednearThe current camera near plane value.
Copies the settings of the given camera.
Updates the camera-related uniforms and macros.
A camera.
Updates the resolution uniform (XY = resolution, ZW = texelSize).
The width.
The height.
A buffer debug shader material.