postprocessing - v7.0.0-beta.16
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    Class CopyMaterial

    A copy shader material.

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    • get inputBuffer(): Texture<unknown> | null

      The input buffer.

      If this buffer uses high precision, the macro FRAME_BUFFER_PRECISION_HIGH will be defined.

      Returns Texture<unknown> | null

    • set inputBuffer(value: Texture<unknown> | null): void

      The input buffer.

      If this buffer uses high precision, the macro FRAME_BUFFER_PRECISION_HIGH will be defined.

      Parameters

      Returns void

    Methods