Constructs a new copy material.
Indicates whether output color space conversion is enabled.
ProtectedfarThe current camera far plane value.
The input buffer.
If this buffer uses high precision, the macro FRAME_BUFFER_PRECISION_HIGH will be defined.
The input buffer.
If this buffer uses high precision, the macro FRAME_BUFFER_PRECISION_HIGH will be defined.
ProtectednearThe current camera near plane value.
Copies the settings of the given camera.
Updates the camera-related uniforms and macros.
A camera.
Updates the resolution uniform (XY = resolution, ZW = texelSize).
The width.
The height.
A copy shader material.