Constructs a new effect material.
Indicates whether output color space conversion is enabled.
ProtectedfarThe current camera far plane value.
ProtectednearThe current camera near plane value.
The current animation time in seconds.
Copies the settings of the given camera.
Updates the camera-related uniforms and macros.
A camera.
Sets the shader macros.
Macros that have previously been set will be removed before the new ones are added.
A collection of preprocessor macro definitions.
This material.
Sets the shader parts.
A collection of shader code snippets. See EffectShaderSection.
This material.
Updates the resolution uniform (XY = resolution, ZW = texelSize).
The width.
The height.
An effect material.