postprocessing - v7.0.0-beta.16
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    Class KawaseBlurMaterial

    An optimized blur shader material.

    Based on "Frame Buffer Postprocessing Effects in DOUBLE-S.T.E.A.L (Wreckless)" by Masaki Kawase, Bunkasha Games, GDC2003 and "An investigation of fast real-time GPU-based image blur algorithms" by Filip Strugar, Intel, 2014.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    kernelSize: KernelSize

    The kernel size.

    Accessors

    Methods