Constructs a new luminance high-pass material.
ProtectedfarThe current camera far plane value.
ProtectednearThe current camera near plane value.
The luminance smoothing.
The luminance threshold.
Copies the settings of the given camera.
Updates the camera-related uniforms and macros.
A camera.
Updates the resolution uniform (XY = resolution, ZW = texelSize).
The width.
The height.
A luminance high-pass shader material.
See