ACES filmic tone mapping with a scale of 1.0/0.6.
Filmic tone mapping based on Blender's implementation using rec 2020 primaries.
Optimized filmic operator by Jim Hejl and Richard Burgess-Dawson.
Custom tone mapping.
This mode expects a custom implementation by modifying the tonemapping_pars_fragment shader chunk.
No tone mapping, only exposure. Colors will be clamped to the output range.
Neutral tone mapping by Khronos.
Basic Reinhard tone mapping.
An enumeration of tone mapping techniques.
See
https://64.github.io/tonemapping