EffectComposer
Implements:
The EffectComposer may be used in place of a normal WebGLRenderer.
The auto clear behaviour of the provided renderer will be disabled to prevent unnecessary clear operations.
It is common practice to use a RenderPass as the first pass to automatically clear the buffers and render a scene for further processing.
Constructor Summary
Public Constructor | ||
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constructor(renderer: WebGLRenderer, options: Object) Constructs a new effect composer. |
Member Summary
Public Members | ||
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Determines whether the last pass automatically renders to screen. |
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The current amount of samples used for multisample anti-aliasing. |
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Sets the amount of MSAA samples. |
Method Summary
Public Methods | ||
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Adds a pass, optionally at a specific index. |
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createBuffer(depthBuffer: Boolean, stencilBuffer: Boolean, type: Number, multisampling: Number): WebGLRenderTarget this method was deprecated. Create buffers manually via WebGLRenderTarget instead.
Creates a new render target. |
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dispose() Disposes this composer and all passes. |
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getRenderer(): WebGLRenderer Returns the renderer. |
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Returns the internal timer. |
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Removes all passes. |
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removePass(pass: Pass) Removes a pass. |
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Renders all enabled passes in the order in which they were added. |
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replaceRenderer(renderer: WebGLRenderer, updateDOM: Boolean): WebGLRenderer this method was deprecated. Use setRenderer instead.
Replaces the current renderer with the given one. |
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reset() Resets this composer by deleting all passes and creating new buffers. |
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setMainCamera(camera: Camera) Can be used to change the main camera for all registered passes and effects. |
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setMainScene(scene: Scene) Can be used to change the main scene for all registered passes and effects. |
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setRenderer(renderer: WebGLRenderer) Sets the renderer. |
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Sets the size of the buffers, passes and the renderer. |
Public Constructors
public constructor(renderer: WebGLRenderer, options: Object) source
Constructs a new effect composer.
Params:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer that should be used. |
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options | Object |
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The options. |
options.depthBuffer | Boolean |
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Whether the main render targets should have a depth buffer. |
options.stencilBuffer | Boolean |
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Whether the main render targets should have a stencil buffer. |
options.alpha | Boolean |
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Deprecated. Buffers are always RGBA since three r137. |
options.multisampling | Number |
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The number of samples used for multisample antialiasing. Requires WebGL 2. |
options.frameBufferType | Number |
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The type of the internal frame buffers. It's recommended to use HalfFloatType if possible. |
Public Members
public autoRenderToScreen: Boolean source
Determines whether the last pass automatically renders to screen.
Public Methods
public createBuffer(depthBuffer: Boolean, stencilBuffer: Boolean, type: Number, multisampling: Number): WebGLRenderTarget source
Creates a new render target.
Return:
WebGLRenderTarget | A new render target that equals the renderer's canvas. |
public getRenderer(): WebGLRenderer source
Returns the renderer.
Return:
WebGLRenderer | The renderer. |
public removePass(pass: Pass) source
Removes a pass.
Params:
Name | Type | Attribute | Description |
pass | Pass | The pass. |
public render(deltaTime: Number) source
Renders all enabled passes in the order in which they were added.
Params:
Name | Type | Attribute | Description |
deltaTime | Number |
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The time since the last frame in seconds. |
public replaceRenderer(renderer: WebGLRenderer, updateDOM: Boolean): WebGLRenderer source
Replaces the current renderer with the given one.
The auto clear mechanism of the provided renderer will be disabled. If the new render size differs from the previous one, all passes will be updated.
By default, the DOM element of the current renderer will automatically be removed from its parent node and the DOM element of the new renderer will take its place.
Params:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The new renderer. |
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updateDOM | Boolean | Indicates whether the old canvas should be replaced by the new one in the DOM. |
Return:
WebGLRenderer | The old renderer. |
public setMainCamera(camera: Camera) source
Can be used to change the main camera for all registered passes and effects.
Params:
Name | Type | Attribute | Description |
camera | Camera | The camera. |
public setMainScene(scene: Scene) source
Can be used to change the main scene for all registered passes and effects.
Params:
Name | Type | Attribute | Description |
scene | Scene | The scene. |
public setRenderer(renderer: WebGLRenderer) source
Sets the renderer.
Params:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |