Initializable
Indirect Implemented:
- AdaptiveLuminancePass ,
- BloomEffect ,
- BokehEffect ,
- BoxBlurPass ,
- BrightnessContrastEffect ,
- ChromaticAberrationEffect ,
- ClearMaskPass ,
- ClearPass ,
- ColorAverageEffect ,
- ColorDepthEffect ,
- CopyPass ,
- DepthCopyPass ,
- DepthDownsamplingPass ,
- DepthEffect ,
- DepthOfFieldEffect ,
- DepthPass ,
- DepthPickingPass ,
- DotScreenEffect ,
- EffectPass ,
- FXAAEffect ,
- GammaCorrectionEffect ,
- GaussianBlurPass ,
- GlitchEffect ,
- GodRaysEffect ,
- GridEffect ,
- HueSaturationEffect ,
- KawaseBlurPass ,
- LUT1DEffect ,
- LUT3DEffect ,
- LambdaPass ,
- LensDistortionEffect ,
- LuminancePass ,
- MaskPass ,
- MipmapBlurPass ,
- NoiseEffect ,
- NormalPass ,
- OutlineEffect ,
- PixelationEffect ,
- RealisticBokehEffect ,
- RenderPass ,
- SMAAEffect ,
- SSAOEffect ,
- ScanlineEffect ,
- SelectiveBloomEffect ,
- SepiaEffect ,
- ShaderPass ,
- ShockWaveEffect ,
- TextureEffect ,
- TiltShiftBlurPass ,
- TiltShiftEffect ,
- ToneMappingEffect ,
- VignetteEffect
The initializable contract.
Implemented by objects that can be initialized.
Method Summary
Public Methods | ||
public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |