FXAAEffect
Extends:
Indirect Implements:
NVIDIA FXAA 3.11 by Timothy Lottes: https://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
Based on an implementation by Simon Rodriguez: https://github.com/kosua20/Rendu/blob/master/resources/common/shaders/screens/fxaa.frag
Constructor Summary
Public Constructor | ||
public |
constructor(options: Object) Constructs a new FXAA effect. |
Member Summary
Public Members | ||
public get |
The maximum edge detection threshold. |
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public set |
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public get |
The minimum edge detection threshold. |
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public set |
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public get |
The maximum amount of edge detection samples. |
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public set |
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public get |
The subpixel blend quality. |
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public set |
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Inherited Summary
From class Effect | ||
public get |
inputColorSpace: ColorSpace this get is experimental.
The input color space. |
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public set |
mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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public get |
outputColorSpace: ColorSpace this get is experimental.
The output color space. |
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protected set |
inputColorSpace: ColorSpace this set is experimental.
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protected set |
outputColorSpace: ColorSpace this set is experimental.
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public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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public |
WebGL extensions that are required by this effect. |
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public |
The name of this effect. |
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Shader uniforms. |
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protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
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public |
dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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Returns the effect attributes. |
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this method was deprecated. Use blendMode instead.
Returns the blend mode. |
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getDefines(): Map<String, String> this method was deprecated. Use defines instead.
Returns the preprocessor macro definitions. |
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this method was deprecated. Use extensions instead.
Returns the WebGL extensions that are required by this effect. |
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public |
Returns the fragment shader. |
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this method was deprecated. Use name instead.
Returns the name of this effect. |
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getUniforms(): Map<String, Uniform> this method was deprecated. Use uniforms instead.
Returns the uniforms of this effect. |
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Returns the vertex shader. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer. |
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Updates the size of this effect. |
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Updates this effect by performing supporting operations. |
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protected |
setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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protected |
Informs the associated EffectPass that this effect requires a shader recompilation. |
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protected |
setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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protected |
setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(options: Object) source
Constructs a new FXAA effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
Public Members
public get maxEdgeThreshold: Number source
The maximum edge detection threshold. Range is [0.0, 1.0].
public set maxEdgeThreshold source
public get minEdgeThreshold: Number source
The minimum edge detection threshold. Range is [0.0, 1.0].