GodRaysEffect
Extends:
Indirect Implements:
A god rays effect.
Constructor Summary
Public Constructor | ||
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constructor(camera: Camera, lightSource: Mesh | Points, options: Object) Constructs a new god rays effect. |
Member Summary
Public Members | ||
public get |
this get was deprecated. Use blurPass.enabled instead.
Indicates whether the god rays should be blurred to reduce artifacts. |
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public set |
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A blur pass that reduces aliasing artifacts to make the light softer. |
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public get |
this get was deprecated.
Indicates whether dithering is enabled. |
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public set |
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public get |
The internal god rays material. |
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public get |
this get was deprecated. Use resolution.height instead.
The current height of the internal render targets. |
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public set |
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public get |
this get was deprecated. Use blurPass.kernelSize instead.
The blur kernel size. |
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public set |
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public get |
lightSource: Mesh | Points Sets the light source. |
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public set |
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public get |
this get was deprecated. Use godRaysMaterial.samples instead.
The number of samples per pixel. |
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public set |
this set was deprecated. Use godRaysMaterial.samples instead.
A higher sample count improves quality at the cost of performance. |
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public get |
texture: Texture A texture that contains the intermediate result of this effect. |
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public get |
this get was deprecated. Use resolution.width instead.
The current width of the internal render targets. |
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public set |
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Method Summary
Public Methods | ||
public |
this method was deprecated. Use blurPass instead.
Returns the blur pass that reduces aliasing artifacts and makes the light softer. |
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this method was deprecated. Use godRaysMaterial instead.
Returns the god rays material. |
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this method was deprecated. Use resolution instead.
Returns the resolution of this effect. |
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this method was deprecated. Use resolution instead.
Returns the current resolution scale. |
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getTexture(): Texture this method was deprecated. Use texture instead.
Returns the god rays texture. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: Number) Sets the depth texture. |
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setResolutionScale(scale: Number) this method was deprecated. Use resolution instead.
Sets the resolution scale. |
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Updates the size of internal render targets. |
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Updates this effect. |
Inherited Summary
From class Effect | ||
public get |
inputColorSpace: ColorSpace this get is experimental.
The input color space. |
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public set |
mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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public get |
outputColorSpace: ColorSpace this get is experimental.
The output color space. |
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protected set |
inputColorSpace: ColorSpace this set is experimental.
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protected set |
outputColorSpace: ColorSpace this set is experimental.
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The blend mode of this effect. |
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Preprocessor macro definitions. |
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WebGL extensions that are required by this effect. |
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The name of this effect. |
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Shader uniforms. |
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renderer: WebGLRenderer this member was deprecated.
The renderer. |
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dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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Returns the effect attributes. |
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this method was deprecated. Use blendMode instead.
Returns the blend mode. |
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getDefines(): Map<String, String> this method was deprecated. Use defines instead.
Returns the preprocessor macro definitions. |
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this method was deprecated. Use extensions instead.
Returns the WebGL extensions that are required by this effect. |
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Returns the fragment shader. |
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this method was deprecated. Use name instead.
Returns the name of this effect. |
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getUniforms(): Map<String, Uniform> this method was deprecated. Use uniforms instead.
Returns the uniforms of this effect. |
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Returns the vertex shader. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer. |
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Updates the size of this effect. |
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Updates this effect by performing supporting operations. |
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setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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Informs the associated EffectPass that this effect requires a shader recompilation. |
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setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(camera: Camera, lightSource: Mesh | Points, options: Object) source
Constructs a new god rays effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
camera | Camera |
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The main camera. |
lightSource | Mesh | Points |
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The light source. Must not write depth and has to be flagged as transparent. |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.samples | Number |
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The number of samples per pixel. |
options.density | Number |
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The density of the light rays. |
options.decay | Number |
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An illumination decay factor. |
options.weight | Number |
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A light ray weight factor. |
options.exposure | Number |
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A constant attenuation coefficient. |
options.clampMax | Number |
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An upper bound for the saturation of the overall effect. |
options.resolutionScale | Number |
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The resolution scale. |
options.resolutionX | Number |
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The horizontal resolution. |
options.resolutionY | Number |
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The vertical resolution. |
options.width | Number |
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Deprecated. Use resolutionX instead. |
options.height | Number |
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Deprecated. Use resolutionY instead. |
options.kernelSize | KernelSize |
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The blur kernel size. Has no effect if blur is disabled. |
options.blur | Boolean |
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Whether the god rays should be blurred to reduce artifacts. |
Public Members
public get blur: Boolean source
Indicates whether the god rays should be blurred to reduce artifacts.
public set blur source
public blurPass: KawaseBlurPass source
A blur pass that reduces aliasing artifacts to make the light softer.
This pass can be disabled to improve performance.
public get dithering: Boolean source
Indicates whether dithering is enabled.
public set dithering source
public get height: Number source
The current height of the internal render targets.
public set height source
public get kernelSize: KernelSize source
The blur kernel size.
public set kernelSize source
public set lightSource source
public get samples: Number source
The number of samples per pixel.
public set samples: Number source
A higher sample count improves quality at the cost of performance.
public get width: Number source
The current width of the internal render targets.
public set width source
Public Methods
public getBlurPass(): KawaseBlurPass source
Returns the blur pass that reduces aliasing artifacts and makes the light softer.
public getGodRaysMaterial(): GodRaysMaterial source
Returns the god rays material.
public getResolution(): GodRaysMaterial source
Returns the resolution of this effect.
public getResolutionScale(): Number source
Returns the current resolution scale.
public getTexture(): Texture source
Returns the god rays texture.
Return:
Texture | The texture. |
public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source
Performs initialization tasks.
Override:
Effect#initializepublic setDepthTexture(depthTexture: Texture, depthPacking: Number) source
Sets the depth texture.
Override:
Effect#setDepthTextureParams:
Name | Type | Attribute | Description |
depthTexture | Texture | A depth texture. |
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depthPacking | Number |
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The depth packing. |
public setResolutionScale(scale: Number) source
Sets the resolution scale.
Params:
Name | Type | Attribute | Description |
scale | Number | The new resolution scale. |
public setSize(width: Number, height: Number) source
Updates the size of internal render targets.
Override:
Effect#setSizepublic update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source
Updates this effect.
Override:
Effect#updateParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |