LUT1DEffect
Extends:
Indirect Implements:
A 1D LUT effect.
Constructor Summary
Public Constructor | ||
public |
constructor(lut: Texture, options: Object) Constructs a new color grading effect. |
Inherited Summary
From class Effect | ||
public get |
inputColorSpace: ColorSpace this get is experimental.
The input color space. |
|
public set |
mainCamera: Camera Sets the main camera. |
|
public set |
mainScene: Scene Sets the main scene. |
|
public get |
outputColorSpace: ColorSpace this get is experimental.
The output color space. |
|
protected set |
inputColorSpace: ColorSpace this set is experimental.
|
|
protected set |
outputColorSpace: ColorSpace this set is experimental.
|
|
public |
The blend mode of this effect. |
|
public |
Preprocessor macro definitions. |
|
public |
WebGL extensions that are required by this effect. |
|
public |
The name of this effect. |
|
public |
Shader uniforms. |
|
protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
|
public |
dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
|
public |
Returns the effect attributes. |
|
public |
this method was deprecated. Use blendMode instead.
Returns the blend mode. |
|
public |
getDefines(): Map<String, String> this method was deprecated. Use defines instead.
Returns the preprocessor macro definitions. |
|
public |
this method was deprecated. Use extensions instead.
Returns the WebGL extensions that are required by this effect. |
|
public |
Returns the fragment shader. |
|
public |
this method was deprecated. Use name instead.
Returns the name of this effect. |
|
public |
getUniforms(): Map<String, Uniform> this method was deprecated. Use uniforms instead.
Returns the uniforms of this effect. |
|
public |
Returns the vertex shader. |
|
public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
|
public |
setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
|
public |
setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer. |
|
public |
Updates the size of this effect. |
|
public |
Updates this effect by performing supporting operations. |
|
protected |
setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
|
protected |
Informs the associated EffectPass that this effect requires a shader recompilation. |
|
protected |
setFragmentShader(fragmentShader: String) Sets the fragment shader. |
|
protected |
setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(lut: Texture, options: Object) source
Constructs a new color grading effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
lut | Texture | The lookup texture. |
|
options | Object |
|
The options. |
options.blendFunction | BlendFunction |
|
The blend function of this effect. |