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import {RealisticBokehEffect} from 'postprocessing'
public class | source

RealisticBokehEffect

Extends:

three~EventDispatcherEffect → RealisticBokehEffect

Indirect Implements:

this class was deprecated. Use DepthOfFieldEffect instead.

Depth of Field shader v2.4.

Yields more realistic results but is also more demanding.

Original shader code by Martins Upitis: http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new bokeh effect.

Member Summary

Public Members
public get

Indicates whether the Depth of Field should be calculated manually.

public set
public get

Indicates whether the blur shape should be pentagonal.

public set
public get

The amount of blur iterations.

public set
public get

The amount of blur samples per ring.

public set
public get

Indicates whether the focal point will be highlighted.

public set

Inherited Summary

From class Effect
public get

inputColorSpace: ColorSpace

this get is experimental.

The input color space.

public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

outputColorSpace: ColorSpace

this get is experimental.

The output color space.

protected set

inputColorSpace: ColorSpace

this set is experimental.
protected set

outputColorSpace: ColorSpace

this set is experimental.
public

The blend mode of this effect.

public

Preprocessor macro definitions.

public

WebGL extensions that are required by this effect.

public

The name of this effect.

public

uniforms: Map<String, Uniform>

Shader uniforms.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

public

Performs a shallow search for properties that define a dispose method and deletes them.

public

Returns the effect attributes.

public
this method was deprecated. Use blendMode instead.

Returns the blend mode.

public
this method was deprecated. Use defines instead.

Returns the preprocessor macro definitions.

public
this method was deprecated. Use extensions instead.

Returns the WebGL extensions that are required by this effect.

public

Returns the fragment shader.

public
this method was deprecated. Use name instead.

Returns the name of this effect.

public

getUniforms(): Map<String, Uniform>

this method was deprecated. Use uniforms instead.

Returns the uniforms of this effect.

public

Returns the vertex shader.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies)

Sets the depth texture.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer.

public

setSize(width: Number, height: Number)

Updates the size of this effect.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect by performing supporting operations.

protected

Sets the effect attributes.

protected

Informs the associated EffectPass that this effect requires a shader recompilation.

protected

setFragmentShader(fragmentShader: String)

Sets the fragment shader.

protected

setVertexShader(vertexShader: String)

Sets the vertex shader.

Public Constructors

public constructor(options: Object) source

Constructs a new bokeh effect.

Override:

Effect#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options.

options.blendFunction BlendFunction
  • optional

The blend function of this effect.

options.focus Number
  • optional
  • default: 1.0

The focus distance in world units.

options.focalLength Number
  • optional
  • default: 24.0

The focal length of the main camera.

options.fStop Number
  • optional
  • default: 0.9

The ratio of the lens focal length to the diameter of the entrance pupil (aperture).

options.luminanceThreshold Number
  • optional
  • default: 0.5

A luminance threshold.

options.luminanceGain Number
  • optional
  • default: 2.0

A luminance gain factor.

options.bias Number
  • optional
  • default: 0.5

A blur bias.

options.fringe Number
  • optional
  • default: 0.7

A blur offset.

options.maxBlur Number
  • optional
  • default: 1.0

The maximum blur strength.

options.rings Boolean
  • optional
  • default: 3

The number of blur iterations.

options.samples Boolean
  • optional
  • default: 2

The amount of samples taken per ring.

options.showFocus Boolean
  • optional
  • default: false

Whether the focal point should be highlighted. Useful for debugging.

options.manualDoF Boolean
  • optional
  • default: false

Enables manual control over the depth of field.

options.pentagon Boolean
  • optional
  • default: false

Enables pentagonal blur shapes. Requires a high number of rings and samples.

Public Members

public get manualDoF: Boolean source

Indicates whether the Depth of Field should be calculated manually.

If enabled, the Depth of Field can be adjusted via the dof uniform.

public set manualDoF source

public get pentagon: Boolean source

Indicates whether the blur shape should be pentagonal.

public set pentagon source

public get rings: Number source

The amount of blur iterations.

public set rings source

public get samples: Number source

The amount of blur samples per ring.

public set samples source

public get showFocus: Boolean source

Indicates whether the focal point will be highlighted.

public set showFocus source