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import {SMAAEffect} from 'postprocessing'
public class | source

SMAAEffect

Extends:

three~EventDispatcherEffect → SMAAEffect

Indirect Implements:

Subpixel Morphological Antialiasing (SMAA).

https://github.com/iryoku/smaa/releases/tag/v2.8

Static Member Summary

Static Public Members
public static get
this get was deprecated.

The SMAA area image, encoded as a base64 data URL.

public static get
this get was deprecated.

The SMAA search image, encoded as a base64 data URL.

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new SMAA effect.

Member Summary

Public Members
public get
this get was deprecated. Use edgeDetectionMaterial instead.

The edge detection material.

public get

The edge detection material.

public get

edgesTexture: Texture

The edges texture.

public get

The edge weights material.

public get

weightsTexture: Texture

The edge weights texture.

Method Summary

Public Methods
public

Applies the given quality preset.

public

Deletes internal render targets and textures.

public
this method was deprecated. Use edgeDetectionMaterial instead.

Returns the edge detection material.

public

getEdgesTexture(): Texture

this method was deprecated. Use edgesTexture instead.

Returns the edges texture.

public
this method was deprecated. Use weightsMaterial instead.

Returns the edge weights material.

public

getWeightsTexture(): Texture

this method was deprecated. Use weightsTexture instead.

Returns the edge weights texture.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies)

Sets the depth texture.

public
this method was deprecated. Use edgeDetectionMaterial instead.

Sets the edge detection sensitivity.

public
this method was deprecated. Use weightsMaterial instead.

Sets the maximum amount of horizontal/vertical search steps.

public

setSize(width: Number, height: Number)

Updates the size of internal render targets.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect.

Inherited Summary

From class Effect
public get

inputColorSpace: ColorSpace

this get is experimental.

The input color space.

public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

outputColorSpace: ColorSpace

this get is experimental.

The output color space.

protected set

inputColorSpace: ColorSpace

this set is experimental.
protected set

outputColorSpace: ColorSpace

this set is experimental.
public

The blend mode of this effect.

public

Preprocessor macro definitions.

public

WebGL extensions that are required by this effect.

public

The name of this effect.

public

uniforms: Map<String, Uniform>

Shader uniforms.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

public

Performs a shallow search for properties that define a dispose method and deletes them.

public

Returns the effect attributes.

public
this method was deprecated. Use blendMode instead.

Returns the blend mode.

public
this method was deprecated. Use defines instead.

Returns the preprocessor macro definitions.

public
this method was deprecated. Use extensions instead.

Returns the WebGL extensions that are required by this effect.

public

Returns the fragment shader.

public
this method was deprecated. Use name instead.

Returns the name of this effect.

public

getUniforms(): Map<String, Uniform>

this method was deprecated. Use uniforms instead.

Returns the uniforms of this effect.

public

Returns the vertex shader.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies)

Sets the depth texture.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer.

public

setSize(width: Number, height: Number)

Updates the size of this effect.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect by performing supporting operations.

protected

Sets the effect attributes.

protected

Informs the associated EffectPass that this effect requires a shader recompilation.

protected

setFragmentShader(fragmentShader: String)

Sets the fragment shader.

protected

setVertexShader(vertexShader: String)

Sets the vertex shader.

Static Public Members

public static get areaImageDataURL: String source

this get was deprecated.

The SMAA area image, encoded as a base64 data URL.

public static get searchImageDataURL: String source

this get was deprecated.

The SMAA search image, encoded as a base64 data URL.

Public Constructors

public constructor(options: Object) source

Constructs a new SMAA effect.

Override:

Effect#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options.

options.blendFunction BlendFunction
  • optional
  • default: BlendFunction.SRC

The blend function of this effect.

options.preset SMAAPreset
  • optional
  • default: SMAAPreset.MEDIUM

The quality preset.

options.edgeDetectionMode EdgeDetectionMode
  • optional
  • default: EdgeDetectionMode.COLOR

The edge detection mode.

options.predicationMode PredicationMode
  • optional
  • default: PredicationMode.DISABLED

The predication mode.

Public Members

public get colorEdgesMaterial: EdgeDetectionMaterial source

this get was deprecated. Use edgeDetectionMaterial instead.

The edge detection material.

public get edgeDetectionMaterial: EdgeDetectionMaterial source

The edge detection material.

public get edgesTexture: Texture source

The edges texture.

public get weightsMaterial: SMAAWeightsMaterial source

The edge weights material.

public get weightsTexture: Texture source

The edge weights texture.

Public Methods

public applyPreset(preset: SMAAPreset) source

Applies the given quality preset.

Params:

NameTypeAttributeDescription
preset SMAAPreset

The preset.

public dispose() source

Deletes internal render targets and textures.

Override:

Effect#dispose

public getEdgeDetectionMaterial(): EdgeDetectionMaterial source

this method was deprecated. Use edgeDetectionMaterial instead.

Returns the edge detection material.

Return:

EdgeDetectionMaterial

The material.

public getEdgesTexture(): Texture source

this method was deprecated. Use edgesTexture instead.

Returns the edges texture.

Return:

Texture

The texture.

public getWeightsMaterial(): SMAAWeightsMaterial source

this method was deprecated. Use weightsMaterial instead.

Returns the edge weights material.

Return:

SMAAWeightsMaterial

The material.

public getWeightsTexture(): Texture source

this method was deprecated. Use weightsTexture instead.

Returns the edge weights texture.

Return:

Texture

The texture.

public setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) source

Sets the depth texture.

Override:

Effect#setDepthTexture

Params:

NameTypeAttributeDescription
depthTexture Texture

A depth texture.

depthPacking DepthPackingStrategies
  • optional
  • default: BasicDepthPacking

The depth packing.

public setEdgeDetectionThreshold(threshold: Number) source

this method was deprecated. Use edgeDetectionMaterial instead.

Sets the edge detection sensitivity.

See EdgeDetectionMaterial#setEdgeDetectionThreshold for more details.

Params:

NameTypeAttributeDescription
threshold Number

The edge detection sensitivity. Range: [0.05, 0.5].

public setOrthogonalSearchSteps(steps: Number) source

this method was deprecated. Use weightsMaterial instead.

Sets the maximum amount of horizontal/vertical search steps.

See SMAAWeightsMaterial#setOrthogonalSearchSteps for more details.

Params:

NameTypeAttributeDescription
steps Number

The search steps. Range: [0, 112].

public setSize(width: Number, height: Number) source

Updates the size of internal render targets.

Override:

Effect#setSize

Params:

NameTypeAttributeDescription
width Number

The width.

height Number

The height.

public update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source

Updates this effect.

Override:

Effect#update

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.