ShockWaveEffect
Extends:
Indirect Implements:
A shock wave effect.
Based on a Gist by Jean-Philippe Sarda: https://gist.github.com/jpsarda/33cea67a9f2ecb0a0eda
Constructor Summary
Public Constructor | ||
public |
constructor(camera: Camera, position: Vector3, options: Object) Constructs a new shock wave effect. |
Member Summary
Public Members | ||
public get |
The amplitude. |
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public set |
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public get |
epicenter: Vector3 this get was deprecated. Use position instead.
The position of the shock wave. |
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public set |
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public set |
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public get |
The maximum radius. |
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public set |
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position: Vector3 The position of the shock wave. |
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public |
The speed of the shock wave animation. |
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public get |
The wave size. |
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public set |
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Method Summary
Public Methods | ||
public |
explode() Emits the shock wave. |
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public |
getPosition(): Vector3 this method was deprecated. Use position instead.
Returns the position of the shock wave. |
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this method was deprecated. Use speed instead.
Returns the speed of the shock wave. |
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setPosition(value: Vector3) this method was deprecated. Use position instead.
Sets the position of the shock wave. |
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this method was deprecated. Use speed instead.
Sets the speed of the shock wave. |
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public |
Updates this effect. |
Inherited Summary
From class Effect | ||
public get |
inputColorSpace: ColorSpace this get is experimental.
The input color space. |
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public set |
mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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public get |
outputColorSpace: ColorSpace this get is experimental.
The output color space. |
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protected set |
inputColorSpace: ColorSpace this set is experimental.
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protected set |
outputColorSpace: ColorSpace this set is experimental.
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public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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public |
WebGL extensions that are required by this effect. |
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public |
The name of this effect. |
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public |
Shader uniforms. |
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protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
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public |
dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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public |
Returns the effect attributes. |
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this method was deprecated. Use blendMode instead.
Returns the blend mode. |
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getDefines(): Map<String, String> this method was deprecated. Use defines instead.
Returns the preprocessor macro definitions. |
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this method was deprecated. Use extensions instead.
Returns the WebGL extensions that are required by this effect. |
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public |
Returns the fragment shader. |
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public |
this method was deprecated. Use name instead.
Returns the name of this effect. |
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getUniforms(): Map<String, Uniform> this method was deprecated. Use uniforms instead.
Returns the uniforms of this effect. |
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public |
Returns the vertex shader. |
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public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer. |
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Updates the size of this effect. |
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public |
Updates this effect by performing supporting operations. |
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protected |
setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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protected |
Informs the associated EffectPass that this effect requires a shader recompilation. |
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setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(camera: Camera, position: Vector3, options: Object) source
Constructs a new shock wave effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
camera | Camera | The main camera. |
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position | Vector3 |
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The world position of the shock wave. |
options | Object |
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The options. |
options.speed | Number |
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The animation speed. |
options.maxRadius | Number |
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The extent of the shock wave. |
options.waveSize | Number |
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The wave size. |
options.amplitude | Number |
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The distortion amplitude. |
Public Members
public set amplitude source
public get epicenter: Vector3 source
The position of the shock wave.
public set epicenter source
public set maxRadius source
public set waveSize source
Public Methods
public getPosition(): Vector3 source
Returns the position of the shock wave.
Return:
Vector3 | The position. |
public getSpeed(): Number source
Returns the speed of the shock wave.
public setPosition(value: Vector3) source
Sets the position of the shock wave.
Params:
Name | Type | Attribute | Description |
value | Vector3 | The position. |
public setSpeed(value: Number) source
Sets the speed of the shock wave.
Params:
Name | Type | Attribute | Description |
value | Number | The speed. |
public update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, delta: Number) source
Updates this effect.
Override:
Effect#updateParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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delta | Number |
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The time between the last frame and the current one in seconds. |