TextureEffect
Extends:
Indirect Implements:
A texture effect.
Constructor Summary
Public Constructor | ||
public |
constructor(options: Object) Constructs a new texture effect. |
Member Summary
Public Members | ||
public get |
this get was deprecated. Adjust the texture's offset, repeat, rotation and center instead.
Indicates whether aspect correction is enabled. |
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public set |
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public get |
texture: Texture The texture. |
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public set |
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public get |
this get was deprecated. Use texture.matrixAutoUpdate instead.
Indicates whether the texture UV coordinates will be transformed using the transformation matrix of the texture. |
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public set |
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Method Summary
Public Methods | ||
public |
getTexture(): Texture this method was deprecated. Use texture instead.
Returns the texture. |
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public |
setTexture(value: Texture) this method was deprecated. Use texture instead.
Sets the texture. |
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public |
setTextureSwizzleRGBA(r: ColorChannel, g: ColorChannel, b: ColorChannel, a: ColorChannel) Sets the swizzles that will be applied to the components of a texel before it is written to the output color. |
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public |
Updates this effect. |
Inherited Summary
From class Effect | ||
public get |
inputColorSpace: ColorSpace this get is experimental.
The input color space. |
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public set |
mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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public get |
outputColorSpace: ColorSpace this get is experimental.
The output color space. |
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protected set |
inputColorSpace: ColorSpace this set is experimental.
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protected set |
outputColorSpace: ColorSpace this set is experimental.
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public |
The blend mode of this effect. |
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public |
Preprocessor macro definitions. |
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public |
WebGL extensions that are required by this effect. |
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public |
The name of this effect. |
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public |
Shader uniforms. |
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protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
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public |
dispose() Performs a shallow search for properties that define a dispose method and deletes them. |
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public |
Returns the effect attributes. |
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public |
this method was deprecated. Use blendMode instead.
Returns the blend mode. |
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public |
getDefines(): Map<String, String> this method was deprecated. Use defines instead.
Returns the preprocessor macro definitions. |
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public |
this method was deprecated. Use extensions instead.
Returns the WebGL extensions that are required by this effect. |
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public |
Returns the fragment shader. |
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public |
this method was deprecated. Use name instead.
Returns the name of this effect. |
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getUniforms(): Map<String, Uniform> this method was deprecated. Use uniforms instead.
Returns the uniforms of this effect. |
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public |
Returns the vertex shader. |
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public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer. |
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public |
Updates the size of this effect. |
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public |
Updates this effect by performing supporting operations. |
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protected |
setAttributes(attributes: EffectAttribute) Sets the effect attributes. |
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protected |
Informs the associated EffectPass that this effect requires a shader recompilation. |
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setFragmentShader(fragmentShader: String) Sets the fragment shader. |
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protected |
setVertexShader(vertexShader: String) Sets the vertex shader. |
Public Constructors
public constructor(options: Object) source
Constructs a new texture effect.
Override:
Effect#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.blendFunction | BlendFunction |
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The blend function of this effect. |
options.texture | Texture |
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A texture. |
options.aspectCorrection | Boolean |
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Deprecated. Adjust the texture's offset, repeat and center instead. |
Public Members
public get aspectCorrection: Number source
Indicates whether aspect correction is enabled.
public set aspectCorrection source
public set texture source
public get uvTransform: Boolean source
Indicates whether the texture UV coordinates will be transformed using the transformation matrix of the texture.
public set uvTransform source
Public Methods
public getTexture(): Texture source
Returns the texture.
Return:
Texture | The texture. |
public setTexture(value: Texture) source
Sets the texture.
Params:
Name | Type | Attribute | Description |
value | Texture | The texture. |
public setTextureSwizzleRGBA(r: ColorChannel, g: ColorChannel, b: ColorChannel, a: ColorChannel) source
Sets the swizzles that will be applied to the components of a texel before it is written to the output color.
Params:
Name | Type | Attribute | Description |
r | ColorChannel | The swizzle for the |
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g | ColorChannel |
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The swizzle for the |
b | ColorChannel |
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The swizzle for the |
a | ColorChannel |
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The swizzle for the |
public update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source
Updates this effect.
Override:
Effect#updateParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |