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import {TextureEffect} from 'postprocessing'
public class | source

TextureEffect

Extends:

three~EventDispatcherEffect → TextureEffect

Indirect Implements:

A texture effect.

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new texture effect.

Member Summary

Public Members
public get
this get was deprecated. Adjust the texture's offset, repeat, rotation and center instead.

Indicates whether aspect correction is enabled.

public set
public get

texture: Texture

The texture.

public set
public get
this get was deprecated. Use texture.matrixAutoUpdate instead.

Indicates whether the texture UV coordinates will be transformed using the transformation matrix of the texture.

public set

Method Summary

Public Methods
public

getTexture(): Texture

this method was deprecated. Use texture instead.

Returns the texture.

public

setTexture(value: Texture)

this method was deprecated. Use texture instead.

Sets the texture.

public

Sets the swizzles that will be applied to the components of a texel before it is written to the output color.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect.

Inherited Summary

From class Effect
public get

inputColorSpace: ColorSpace

this get is experimental.

The input color space.

public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

outputColorSpace: ColorSpace

this get is experimental.

The output color space.

protected set

inputColorSpace: ColorSpace

this set is experimental.
protected set

outputColorSpace: ColorSpace

this set is experimental.
public

The blend mode of this effect.

public

Preprocessor macro definitions.

public

WebGL extensions that are required by this effect.

public

The name of this effect.

public

uniforms: Map<String, Uniform>

Shader uniforms.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

public

Performs a shallow search for properties that define a dispose method and deletes them.

public

Returns the effect attributes.

public
this method was deprecated. Use blendMode instead.

Returns the blend mode.

public
this method was deprecated. Use defines instead.

Returns the preprocessor macro definitions.

public
this method was deprecated. Use extensions instead.

Returns the WebGL extensions that are required by this effect.

public

Returns the fragment shader.

public
this method was deprecated. Use name instead.

Returns the name of this effect.

public

getUniforms(): Map<String, Uniform>

this method was deprecated. Use uniforms instead.

Returns the uniforms of this effect.

public

Returns the vertex shader.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies)

Sets the depth texture.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer.

public

setSize(width: Number, height: Number)

Updates the size of this effect.

public

update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number)

Updates this effect by performing supporting operations.

protected

Sets the effect attributes.

protected

Informs the associated EffectPass that this effect requires a shader recompilation.

protected

setFragmentShader(fragmentShader: String)

Sets the fragment shader.

protected

setVertexShader(vertexShader: String)

Sets the vertex shader.

Public Constructors

public constructor(options: Object) source

Constructs a new texture effect.

Override:

Effect#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options.

options.blendFunction BlendFunction
  • optional

The blend function of this effect.

options.texture Texture
  • optional

A texture.

options.aspectCorrection Boolean
  • optional
  • default: false

Deprecated. Adjust the texture's offset, repeat and center instead.

Public Members

public get aspectCorrection: Number source

this get was deprecated. Adjust the texture's offset, repeat, rotation and center instead.

Indicates whether aspect correction is enabled.

public set aspectCorrection source

public get texture: Texture source

The texture.

public set texture source

public get uvTransform: Boolean source

this get was deprecated. Use texture.matrixAutoUpdate instead.

Indicates whether the texture UV coordinates will be transformed using the transformation matrix of the texture.

public set uvTransform source

Public Methods

public getTexture(): Texture source

this method was deprecated. Use texture instead.

Returns the texture.

Return:

Texture

The texture.

public setTexture(value: Texture) source

this method was deprecated. Use texture instead.

Sets the texture.

Params:

NameTypeAttributeDescription
value Texture

The texture.

public setTextureSwizzleRGBA(r: ColorChannel, g: ColorChannel, b: ColorChannel, a: ColorChannel) source

Sets the swizzles that will be applied to the components of a texel before it is written to the output color.

Params:

NameTypeAttributeDescription
r ColorChannel

The swizzle for the r component.

g ColorChannel
  • optional
  • default: r

The swizzle for the g component.

b ColorChannel
  • optional
  • default: r

The swizzle for the b component.

a ColorChannel
  • optional
  • default: r

The swizzle for the a component.

public update(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, deltaTime: Number) source

Updates this effect.

Override:

Effect#update

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.