GaussianBlurMaterial
Extends:
three~ShaderMaterial → GaussianBlurMaterial
Implements:
An optimized Gaussian convolution shader material.
References:
Filip Strugar, Intel, 2014: An investigation of fast real-time GPU-based image blur algorithms
Constructor Summary
| Public Constructor | ||
| public |
constructor(options: Object) Constructs a new convolution material. |
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Member Summary
| Public Members | ||
| public get |
direction: Vector2 The blur direction. |
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| public set |
inputBuffer: Texture The input buffer. |
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| public get |
The kernel size. |
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| public set |
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| public |
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| public get |
The blur kernel scale. |
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| public set |
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Method Summary
| Public Methods | ||
| public |
Sets the size of this object. |
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