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import {AdaptiveLuminancePass} from 'postprocessing'
public class | source

AdaptiveLuminancePass

Extends:

Pass → AdaptiveLuminancePass

Indirect Implements:

A pass that renders an adaptive luminance map.

Constructor Summary

Public Constructor
public

constructor(luminanceBuffer: Texture, options: Object)

Constructs a new adaptive luminance pass.

Member Summary

Public Members
public get
this get was deprecated. Use fullscreenMaterial.adaptationRate instead.

The luminance adaptation rate.

public set
this set was deprecated. Use fullscreenMaterial.adaptationRate instead.
public
public set
this set was deprecated. Use fullscreenMaterial.mipLevel1x1 instead.

Sets the 1x1 mipmap level.

public
public get

texture: Texture

The adaptive luminance texture.

Method Summary

Public Methods
public

getTexture(): Texture

this method was deprecated. Use texture instead.

Returns the adaptive 1x1 luminance texture.

public

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders the scene normals.

Inherited Summary

From class Pass
public get

fullscreenMaterial: Material

The fullscreen material.

public set
public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

Sets the render to screen flag.

public set
public

Indicates whether this pass is enabled.

public

The name of this pass.

public

Only relevant for subclassing.

public

Only relevant for subclassing.

protected

camera: Camera

The camera.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

protected

scene: Scene

The scene to render.

public

Performs a shallow search for disposable properties and deletes them.

public

getDepthTexture(): Texture

Returns the current depth texture.

public

getFullscreenMaterial(): Material

this method was deprecated. Use fullscreenMaterial instead.

Returns the current fullscreen material.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public
this method was deprecated. Use enabled instead.

Indicates whether this pass is enabled.

public abstract

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders this pass.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy)

Sets the depth texture.

public
this method was deprecated. Use enabled instead.

Enables or disables this pass.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer

public

setSize(width: Number, height: Number)

Sets the size.

protected

setFullscreenMaterial(value: Material)

this method was deprecated. Use fullscreenMaterial instead.

Sets the fullscreen material.

Public Constructors

public constructor(luminanceBuffer: Texture, options: Object) source

Constructs a new adaptive luminance pass.

Override:

Pass#constructor

Params:

NameTypeAttributeDescription
luminanceBuffer Texture

A buffer that contains the current scene luminance.

options Object
  • optional

The options.

options.minLuminance Number
  • optional
  • default: 0.01

The minimum luminance.

options.adaptationRate Number
  • optional
  • default: 1.0

The luminance adaptation rate.

Public Members

public get adaptationRate: Number source

this get was deprecated. Use fullscreenMaterial.adaptationRate instead.

The luminance adaptation rate.

public set adaptationRate: Number source

this set was deprecated. Use fullscreenMaterial.adaptationRate instead.

public fullscreenMaterial: * source

The fullscreen material.

Override:

Pass#fullscreenMaterial

public set mipLevel1x1: Number source

this set was deprecated. Use fullscreenMaterial.mipLevel1x1 instead.

Sets the 1x1 mipmap level.

This level is used to identify the smallest mipmap of the main luminance texture which contains the downsampled average scene luminance.

public needsSwap: boolean source

Only relevant for subclassing.

Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. Set this to false if this pass doesn't render to the output buffer or the screen. Otherwise, the contents of the input buffer will be lost.

Override:

Pass#needsSwap

public get texture: Texture source

The adaptive luminance texture.

Public Methods

public getTexture(): Texture source

this method was deprecated. Use texture instead.

Returns the adaptive 1x1 luminance texture.

Return:

Texture

The texture.

public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source

Renders the scene normals.

Override:

Pass#render

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

outputBuffer WebGLRenderTarget

A frame buffer that serves as the output render target unless this pass renders to screen.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.

stencilTest Boolean
  • optional

Indicates whether a stencil mask is active.