AdaptiveLuminancePass
Extends:
Indirect Implements:
A pass that renders an adaptive luminance map.
Constructor Summary
Public Constructor | ||
public |
constructor(luminanceBuffer: Texture, options: Object) Constructs a new adaptive luminance pass. |
Member Summary
Public Members | ||
public get |
this get was deprecated. Use fullscreenMaterial.adaptationRate instead.
The luminance adaptation rate. |
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public set |
this set was deprecated. Use fullscreenMaterial.adaptationRate instead.
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public set |
this set was deprecated. Use fullscreenMaterial.mipLevel1x1 instead.
Sets the 1x1 mipmap level. |
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public get |
texture: Texture The adaptive luminance texture. |
Method Summary
Public Methods | ||
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getTexture(): Texture this method was deprecated. Use texture instead.
Returns the adaptive 1x1 luminance texture. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders the scene normals. |
Inherited Summary
From class Pass | ||
public static get |
fullscreenGeometry: BufferGeometry A shared fullscreen triangle. |
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public get |
fullscreenMaterial: Material The fullscreen material. |
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public set |
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public set |
mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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public get |
Sets the render to screen flag. |
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public set |
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Indicates whether this pass is enabled. |
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public |
The name of this pass. |
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public |
Only relevant for subclassing. |
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public |
Only relevant for subclassing. |
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protected |
camera: Camera The camera. |
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protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
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protected |
scene: Scene The scene to render. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getDepthTexture(): Texture Returns the current depth texture. |
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getFullscreenMaterial(): Material this method was deprecated. Use fullscreenMaterial instead.
Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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this method was deprecated. Use enabled instead.
Indicates whether this pass is enabled. |
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public abstract |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders this pass. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy) Sets the depth texture. |
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setEnabled(value: Boolean) this method was deprecated. Use enabled instead.
Enables or disables this pass. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer |
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public |
Sets the size. |
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protected |
setFullscreenMaterial(value: Material) this method was deprecated. Use fullscreenMaterial instead.
Sets the fullscreen material. |
Public Constructors
public constructor(luminanceBuffer: Texture, options: Object) source
Constructs a new adaptive luminance pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
luminanceBuffer | Texture | A buffer that contains the current scene luminance. |
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options | Object |
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The options. |
options.minLuminance | Number |
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The minimum luminance. |
options.adaptationRate | Number |
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The luminance adaptation rate. |
Public Members
public get adaptationRate: Number source
The luminance adaptation rate.
public set adaptationRate: Number source
public set mipLevel1x1: Number source
Sets the 1x1 mipmap level.
This level is used to identify the smallest mipmap of the main luminance texture which contains the downsampled average scene luminance.
public needsSwap: boolean source
Only relevant for subclassing.
Indicates whether the EffectComposer should swap the frame buffers after this pass has finished
rendering. Set this to false
if this pass doesn't render to the output buffer or the screen. Otherwise, the
contents of the input buffer will be lost.
Override:
Pass#needsSwapPublic Methods
public getTexture(): Texture source
Returns the adaptive 1x1 luminance texture.
Return:
Texture | The texture. |
public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source
Renders the scene normals.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |