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import {BoxBlurPass} from 'postprocessing'
public class | source

BoxBlurPass

Extends:

Pass → BoxBlurPass

Indirect Implements:

A box blur pass.

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new box blur pass.

Member Summary

Public Members
public

The blur material.

public

A copy material.

public
public

The amount of blur iterations.

public set
public

Method Summary

Public Methods
public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders the blur.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies)

Sets the depth texture.

public

setSize(width: Number, height: Number)

Updates the size of this pass.

Inherited Summary

From class Pass
public static get

fullscreenGeometry: BufferGeometry

A shared fullscreen triangle.

public get

fullscreenMaterial: Material

The fullscreen material.

public set
public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

Sets the render to screen flag.

public set
public

Indicates whether this pass is enabled.

public

The name of this pass.

public

Only relevant for subclassing.

public

Only relevant for subclassing.

protected

camera: Camera

The camera.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

protected

scene: Scene

The scene to render.

public

Performs a shallow search for disposable properties and deletes them.

public

getDepthTexture(): Texture

Returns the current depth texture.

public

getFullscreenMaterial(): Material

this method was deprecated. Use fullscreenMaterial instead.

Returns the current fullscreen material.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public
this method was deprecated. Use enabled instead.

Indicates whether this pass is enabled.

public abstract

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders this pass.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy)

Sets the depth texture.

public
this method was deprecated. Use enabled instead.

Enables or disables this pass.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer

public

setSize(width: Number, height: Number)

Sets the size.

protected

setFullscreenMaterial(value: Material)

this method was deprecated. Use fullscreenMaterial instead.

Sets the fullscreen material.

Public Constructors

public constructor(options: Object) source

Constructs a new box blur pass.

Override:

Pass#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options.

options.kernelSize Number
  • optional
  • default: 5

Must be an odd number. The sizes 3 and 5 use optimized code paths.

options.iterations Number
  • optional
  • default: 1

The amount of times the blur should be applied.

options.bilateral Number
  • optional
  • default: false

Enables or disables bilateral blurring.

options.resolutionScale Number
  • optional
  • default: 1.0

The resolution scale.

options.resolutionX Number
  • optional
  • default: Resolution.AUTO_SIZE

The horizontal resolution.

options.resolutionY Number
  • optional
  • default: Resolution.AUTO_SIZE

The vertical resolution.

Public Members

public blurMaterial: BoxBlurMaterial source

The blur material.

public copyMaterial: CopyMaterial source

A copy material.

public fullscreenMaterial: * source

The fullscreen material.

Override:

Pass#fullscreenMaterial

public iterations: Number source

The amount of blur iterations.

public set mainCamera source

Sets the main camera.

Override:

Pass#mainCamera

public needsDepthTexture: * source

Only relevant for subclassing.

Indicates whether the EffectComposer should prepare a depth texture for this pass. Set this to true if this pass relies on depth information from a preceding RenderPass.

Override:

Pass#needsDepthTexture

Public Methods

public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source

Performs initialization tasks.

Override:

Pass#initialize

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

alpha Boolean

Whether the renderer uses the alpha channel or not.

frameBufferType Number

The type of the main frame buffers.

public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source

Renders the blur.

Override:

Pass#render

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

outputBuffer WebGLRenderTarget

A frame buffer that serves as the output render target unless this pass renders to screen.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.

stencilTest Boolean
  • optional

Indicates whether a stencil mask is active.

public setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) source

Sets the depth texture.

Override:

Pass#setDepthTexture

Params:

NameTypeAttributeDescription
depthTexture Texture

A depth texture.

depthPacking DepthPackingStrategies
  • optional
  • default: BasicDepthPacking

The depth packing strategy.

public setSize(width: Number, height: Number) source

Updates the size of this pass.

Override:

Pass#setSize

Params:

NameTypeAttributeDescription
width Number

The width.

height Number

The height.