Constructor Summary
Public Constructor | ||
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constructor(options: Object) Constructs a new box blur pass. |
Member Summary
Public Members | ||
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The blur material. |
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A copy material. |
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The amount of blur iterations. |
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public set |
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Method Summary
Public Methods | ||
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders the blur. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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Updates the size of this pass. |
Inherited Summary
From class Pass | ||
public static get |
fullscreenGeometry: BufferGeometry A shared fullscreen triangle. |
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public get |
fullscreenMaterial: Material The fullscreen material. |
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public set |
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mainCamera: Camera Sets the main camera. |
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mainScene: Scene Sets the main scene. |
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Sets the render to screen flag. |
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public set |
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Indicates whether this pass is enabled. |
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The name of this pass. |
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Only relevant for subclassing. |
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Only relevant for subclassing. |
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camera: Camera The camera. |
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renderer: WebGLRenderer this member was deprecated.
The renderer. |
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scene: Scene The scene to render. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getDepthTexture(): Texture Returns the current depth texture. |
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getFullscreenMaterial(): Material this method was deprecated. Use fullscreenMaterial instead.
Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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this method was deprecated. Use enabled instead.
Indicates whether this pass is enabled. |
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public abstract |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders this pass. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy) Sets the depth texture. |
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setEnabled(value: Boolean) this method was deprecated. Use enabled instead.
Enables or disables this pass. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer |
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Sets the size. |
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setFullscreenMaterial(value: Material) this method was deprecated. Use fullscreenMaterial instead.
Sets the fullscreen material. |
Public Constructors
public constructor(options: Object) source
Constructs a new box blur pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.kernelSize | Number |
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Must be an odd number. The sizes 3 and 5 use optimized code paths. |
options.iterations | Number |
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The amount of times the blur should be applied. |
options.bilateral | Number |
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Enables or disables bilateral blurring. |
options.resolutionScale | Number |
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The resolution scale. |
options.resolutionX | Number |
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The horizontal resolution. |
options.resolutionY | Number |
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The vertical resolution. |
Public Members
public needsDepthTexture: * source
Only relevant for subclassing.
Indicates whether the EffectComposer should prepare a depth texture for this pass.
Set this to true
if this pass relies on depth information from a preceding RenderPass.
Override:
Pass#needsDepthTexturePublic Methods
public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source
Performs initialization tasks.
Override:
Pass#initializepublic render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source
Renders the blur.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |
public setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) source
Sets the depth texture.
Override:
Pass#setDepthTextureParams:
Name | Type | Attribute | Description |
depthTexture | Texture | A depth texture. |
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depthPacking | DepthPackingStrategies |
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The depth packing strategy. |