CopyPass
Extends:
Indirect Implements:
A pass that copies the contents of an input buffer to another render target.
Constructor Summary
Public Constructor | ||
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constructor(renderTarget: WebGLRenderTarget, autoResize: Boolean) Constructs a new save pass. |
Member Summary
Public Members | ||
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Enables or disables auto resizing of the render target. |
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public get |
this get was deprecated. Use autoResize instead.
Enables or disables auto resizing of the render target. |
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public set |
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public get |
texture: Texture The output texture. |
Method Summary
Public Methods | ||
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getTexture(): Texture this method was deprecated. Use texture instead.
Returns the output texture. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Saves the input buffer. |
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setAutoResizeEnabled(value: Boolean) this method was deprecated. Use autoResize instead.
Enables or disables auto resizing of the render target. |
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Updates the size of this pass. |
Inherited Summary
From class Pass | ||
public static get |
fullscreenGeometry: BufferGeometry A shared fullscreen triangle. |
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fullscreenMaterial: Material The fullscreen material. |
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public set |
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mainCamera: Camera Sets the main camera. |
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public set |
mainScene: Scene Sets the main scene. |
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Sets the render to screen flag. |
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public set |
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Indicates whether this pass is enabled. |
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The name of this pass. |
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Only relevant for subclassing. |
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Only relevant for subclassing. |
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camera: Camera The camera. |
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renderer: WebGLRenderer this member was deprecated.
The renderer. |
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scene: Scene The scene to render. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getDepthTexture(): Texture Returns the current depth texture. |
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getFullscreenMaterial(): Material this method was deprecated. Use fullscreenMaterial instead.
Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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this method was deprecated. Use enabled instead.
Indicates whether this pass is enabled. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders this pass. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy) Sets the depth texture. |
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setEnabled(value: Boolean) this method was deprecated. Use enabled instead.
Enables or disables this pass. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer |
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Sets the size. |
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setFullscreenMaterial(value: Material) this method was deprecated. Use fullscreenMaterial instead.
Sets the fullscreen material. |
Public Constructors
public constructor(renderTarget: WebGLRenderTarget, autoResize: Boolean) source
Constructs a new save pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
renderTarget | WebGLRenderTarget |
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A render target. |
autoResize | Boolean |
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Whether the render target size should be updated automatically. |
Public Members
public needsSwap: boolean source
Only relevant for subclassing.
Indicates whether the EffectComposer should swap the frame buffers after this pass has finished
rendering. Set this to false
if this pass doesn't render to the output buffer or the screen. Otherwise, the
contents of the input buffer will be lost.
Override:
Pass#needsSwappublic get resize: Boolean source
Enables or disables auto resizing of the render target.
public set resize source
Public Methods
public getTexture(): Texture source
Returns the output texture.
Return:
Texture | The texture. |
public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source
Performs initialization tasks.
Override:
Pass#initializepublic render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source
Saves the input buffer.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |