DepthCopyPass
Extends:
Direct Subclass:
Indirect Implements:
A pass that copies depth into a render target.
Constructor Summary
Public Constructor | ||
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constructor(options: Object) Constructs a new depth save pass. |
Member Summary
Public Members | ||
public get |
depthPacking: DepthPackingStrategies The output depth packing. |
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renderTarget: WebGLRenderTarget The render target. |
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texture: Texture The output depth texture. |
Method Summary
Public Methods | ||
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getDepthPacking(): DepthPackingStrategies this method was deprecated. Use depthPacking instead.
Returns the output depth packing. |
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getTexture(): Texture this method was deprecated. Use texture instead.
Returns the output depth texture. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Copies depth from a depth texture. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) Sets the depth texture. |
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Updates the size of this pass. |
Inherited Summary
From class Pass | ||
public static get |
fullscreenGeometry: BufferGeometry A shared fullscreen triangle. |
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fullscreenMaterial: Material The fullscreen material. |
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public set |
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mainCamera: Camera Sets the main camera. |
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mainScene: Scene Sets the main scene. |
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Sets the render to screen flag. |
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public set |
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Indicates whether this pass is enabled. |
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The name of this pass. |
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Only relevant for subclassing. |
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Only relevant for subclassing. |
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camera: Camera The camera. |
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renderer: WebGLRenderer this member was deprecated.
The renderer. |
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scene: Scene The scene to render. |
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dispose() Performs a shallow search for disposable properties and deletes them. |
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getDepthTexture(): Texture Returns the current depth texture. |
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getFullscreenMaterial(): Material this method was deprecated. Use fullscreenMaterial instead.
Returns the current fullscreen material. |
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initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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this method was deprecated. Use enabled instead.
Indicates whether this pass is enabled. |
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render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders this pass. |
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setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy) Sets the depth texture. |
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setEnabled(value: Boolean) this method was deprecated. Use enabled instead.
Enables or disables this pass. |
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setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer |
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Sets the size. |
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setFullscreenMaterial(value: Material) this method was deprecated. Use fullscreenMaterial instead.
Sets the fullscreen material. |
Public Constructors
public constructor(options: Object) source
Constructs a new depth save pass.
Override:
Pass#constructorParams:
Name | Type | Attribute | Description |
options | Object |
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The options. |
options.depthPacking | DepthPackingStrategies |
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The output depth packing. |
Public Members
public needsDepthTexture: boolean source
Only relevant for subclassing.
Indicates whether the EffectComposer should prepare a depth texture for this pass.
Set this to true
if this pass relies on depth information from a preceding RenderPass.
Override:
Pass#needsDepthTexturepublic needsSwap: boolean source
Only relevant for subclassing.
Indicates whether the EffectComposer should swap the frame buffers after this pass has finished
rendering. Set this to false
if this pass doesn't render to the output buffer or the screen. Otherwise, the
contents of the input buffer will be lost.
Override:
Pass#needsSwapPublic Methods
public getDepthPacking(): DepthPackingStrategies source
Returns the output depth packing.
Return:
DepthPackingStrategies | The depth packing. |
public getTexture(): Texture source
Returns the output depth texture.
Return:
Texture | The texture. |
public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source
Copies depth from a depth texture.
Override:
Pass#renderParams:
Name | Type | Attribute | Description |
renderer | WebGLRenderer | The renderer. |
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inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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deltaTime | Number |
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The time between the last frame and the current one in seconds. |
stencilTest | Boolean |
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Indicates whether a stencil mask is active. |
public setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategies) source
Sets the depth texture.
Override:
Pass#setDepthTextureParams:
Name | Type | Attribute | Description |
depthTexture | Texture | A depth texture. |
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depthPacking | DepthPackingStrategies |
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The depth packing. |