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import {DepthPass} from 'postprocessing'
public class | source

DepthPass

Extends:

Pass → DepthPass

Indirect Implements:

A pass that renders depth into an RGBA buffer.

Constructor Summary

Public Constructor
public

constructor(scene: Scene, camera: Camera, options: Object)

Constructs a new depth pass.

Member Summary

Public Members
public set
public set
public
public

renderTarget: WebGLRenderTarget

A render target that contains the scene depth.

public get

texture: Texture

The depth texture.

Method Summary

Public Methods
public
this method was deprecated. Use resolution instead.

Returns the resolution settings.

public
this method was deprecated. Use resolution instead.

Returns the current resolution scale.

public

getTexture(): Texture

this method was deprecated. Use texture instead.

Returns the depth texture.

public

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders the scene depth.

public
this method was deprecated. Use resolution instead.

Sets the resolution scale.

public

setSize(width: Number, height: Number)

Updates the size of this pass.

Inherited Summary

From class Pass
public get

fullscreenMaterial: Material

The fullscreen material.

public set
public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

Sets the render to screen flag.

public set
public

Indicates whether this pass is enabled.

public

The name of this pass.

public

Only relevant for subclassing.

public

Only relevant for subclassing.

protected

camera: Camera

The camera.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

protected

scene: Scene

The scene to render.

public

Performs a shallow search for disposable properties and deletes them.

public

getDepthTexture(): Texture

Returns the current depth texture.

public

getFullscreenMaterial(): Material

this method was deprecated. Use fullscreenMaterial instead.

Returns the current fullscreen material.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public
this method was deprecated. Use enabled instead.

Indicates whether this pass is enabled.

public abstract

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders this pass.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy)

Sets the depth texture.

public
this method was deprecated. Use enabled instead.

Enables or disables this pass.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer

public

setSize(width: Number, height: Number)

Sets the size.

protected

setFullscreenMaterial(value: Material)

this method was deprecated. Use fullscreenMaterial instead.

Sets the fullscreen material.

Public Constructors

public constructor(scene: Scene, camera: Camera, options: Object) source

Constructs a new depth pass.

Override:

Pass#constructor

Params:

NameTypeAttributeDescription
scene Scene

The scene to render.

camera Camera

The camera to use to render the scene.

options Object
  • optional

The options.

options.renderTarget WebGLRenderTarget
  • optional

A custom render target.

options.resolutionScale Number
  • optional
  • default: 1.0

The resolution scale.

options.resolutionX Number
  • optional
  • default: Resolution.AUTO_SIZE

The horizontal resolution.

options.resolutionY Number
  • optional
  • default: Resolution.AUTO_SIZE

The vertical resolution.

options.width Number
  • optional
  • default: Resolution.AUTO_SIZE

Deprecated. Use resolutionX instead.

options.height Number
  • optional
  • default: Resolution.AUTO_SIZE

Deprecated. Use resolutionY instead.

Public Members

public set mainCamera source

Sets the main camera.

Override:

Pass#mainCamera

public set mainScene source

Sets the main scene.

Override:

Pass#mainScene

public needsSwap: boolean source

Only relevant for subclassing.

Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. Set this to false if this pass doesn't render to the output buffer or the screen. Otherwise, the contents of the input buffer will be lost.

Override:

Pass#needsSwap

public renderTarget: WebGLRenderTarget source

A render target that contains the scene depth.

public get texture: Texture source

The depth texture.

Public Methods

public getResolution(): Resolution source

this method was deprecated. Use resolution instead.

Returns the resolution settings.

Return:

Resolution

The resolution.

public getResolutionScale(): Number source

this method was deprecated. Use resolution instead.

Returns the current resolution scale.

Return:

Number

The resolution scale.

public getTexture(): Texture source

this method was deprecated. Use texture instead.

Returns the depth texture.

Return:

Texture

The texture.

public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source

Renders the scene depth.

Override:

Pass#render

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

outputBuffer WebGLRenderTarget

A frame buffer that serves as the output render target unless this pass renders to screen.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.

stencilTest Boolean
  • optional

Indicates whether a stencil mask is active.

public setResolutionScale(scale: Number) source

this method was deprecated. Use resolution instead.

Sets the resolution scale.

Params:

NameTypeAttributeDescription
scale Number

The new resolution scale.

public setSize(width: Number, height: Number) source

Updates the size of this pass.

Override:

Pass#setSize

Params:

NameTypeAttributeDescription
width Number

The width.

height Number

The height.