Constructor Summary
| Public Constructor | ||
| public |
constructor(options: Object) Constructs a new Gaussian blur pass. |
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Member Summary
| Public Members | ||
| public |
The blur material. |
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| public |
A copy material. |
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| public |
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| public |
The amount of blur iterations. |
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Method Summary
| Public Methods | ||
| public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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| public |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders the blur. |
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| public |
Updates the size of this pass. |
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Inherited Summary
| From class Pass | ||
| public static get |
fullscreenGeometry: BufferGeometry A shared fullscreen triangle. |
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| public get |
fullscreenMaterial: Material The fullscreen material. |
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| public set |
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| public set |
mainCamera: Camera Sets the main camera. |
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| public set |
mainScene: Scene Sets the main scene. |
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| public get |
Sets the render to screen flag. |
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| public set |
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| public |
Indicates whether this pass is enabled. |
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| public |
The name of this pass. |
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| public |
Only relevant for subclassing. |
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| public |
Only relevant for subclassing. |
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| protected |
camera: Camera The camera. |
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| protected |
renderer: WebGLRenderer this member was deprecated.
The renderer. |
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| protected |
scene: Scene The scene to render. |
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| public |
dispose() Performs a shallow search for disposable properties and deletes them. |
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| public |
getDepthTexture(): Texture Returns the current depth texture. |
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| public |
getFullscreenMaterial(): Material this method was deprecated. Use fullscreenMaterial instead.
Returns the current fullscreen material. |
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| public |
initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) Performs initialization tasks. |
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| public |
this method was deprecated. Use enabled instead.
Indicates whether this pass is enabled. |
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| public abstract |
render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) Renders this pass. |
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| public |
setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy) Sets the depth texture. |
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| public |
setEnabled(value: Boolean) this method was deprecated. Use enabled instead.
Enables or disables this pass. |
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| public |
setRenderer(renderer: WebGLRenderer) this method was deprecated.
Sets the renderer |
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| public |
Sets the size. |
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| protected |
setFullscreenMaterial(value: Material) this method was deprecated. Use fullscreenMaterial instead.
Sets the fullscreen material. |
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Public Constructors
public constructor(options: Object) source
Constructs a new Gaussian blur pass.
Override:
Pass#constructorParams:
| Name | Type | Attribute | Description |
| options | Object |
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The options. |
| options.kernelSize | Number |
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The kernel size. Should be an odd number in the range [3, 1020]. |
| options.iterations | Number |
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The amount of times the blur should be applied. |
| options.resolutionScale | Number |
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The resolution scale. |
| options.resolutionX | Number |
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The horizontal resolution. |
| options.resolutionY | Number |
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The vertical resolution. |
Public Members
Public Methods
public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source
Performs initialization tasks.
Override:
Pass#initializepublic render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source
Renders the blur.
Override:
Pass#renderParams:
| Name | Type | Attribute | Description |
| renderer | WebGLRenderer | The renderer. |
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| inputBuffer | WebGLRenderTarget | A frame buffer that contains the result of the previous pass. |
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| outputBuffer | WebGLRenderTarget | A frame buffer that serves as the output render target unless this pass renders to screen. |
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| deltaTime | Number |
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The time between the last frame and the current one in seconds. |
| stencilTest | Boolean |
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Indicates whether a stencil mask is active. |
