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import {LuminancePass} from 'postprocessing'
public class | source

LuminancePass

Extends:

Pass → LuminancePass

Indirect Implements:

A pass that renders luminance.

Constructor Summary

Public Constructor
public

constructor(options: Object)

Constructs a new luminance pass.

Member Summary

Public Members
public
public
public

renderTarget: WebGLRenderTarget

The luminance render target.

public get

texture: Texture

The luminance texture.

Method Summary

Public Methods
public
this method was deprecated. Use resolution instead.

Returns the resolution settings.

public

getTexture(): Texture

this method was deprecated. Use texture instead.

Returns the luminance texture.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders the luminance.

public

setSize(width: Number, height: Number)

Updates the size of this pass.

Inherited Summary

From class Pass
public static get

fullscreenGeometry: BufferGeometry

A shared fullscreen triangle.

public get

fullscreenMaterial: Material

The fullscreen material.

public set
public set

mainCamera: Camera

Sets the main camera.

public set

mainScene: Scene

Sets the main scene.

public get

Sets the render to screen flag.

public set
public

Indicates whether this pass is enabled.

public

The name of this pass.

public

Only relevant for subclassing.

public

Only relevant for subclassing.

protected

camera: Camera

The camera.

protected

renderer: WebGLRenderer

this member was deprecated.

The renderer.

protected

scene: Scene

The scene to render.

public

Performs a shallow search for disposable properties and deletes them.

public

getDepthTexture(): Texture

Returns the current depth texture.

public

getFullscreenMaterial(): Material

this method was deprecated. Use fullscreenMaterial instead.

Returns the current fullscreen material.

public

initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number)

Performs initialization tasks.

public
this method was deprecated. Use enabled instead.

Indicates whether this pass is enabled.

public abstract

render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean)

Renders this pass.

public

setDepthTexture(depthTexture: Texture, depthPacking: DepthPackingStrategy)

Sets the depth texture.

public
this method was deprecated. Use enabled instead.

Enables or disables this pass.

public

setRenderer(renderer: WebGLRenderer)

this method was deprecated.

Sets the renderer

public

setSize(width: Number, height: Number)

Sets the size.

protected

setFullscreenMaterial(value: Material)

this method was deprecated. Use fullscreenMaterial instead.

Sets the fullscreen material.

Public Constructors

public constructor(options: Object) source

Constructs a new luminance pass.

Override:

Pass#constructor

Params:

NameTypeAttributeDescription
options Object
  • optional

The options. See LuminanceMaterial for additional options.

options.renderTarget WebGLRenderTarget
  • optional

A custom render target.

options.resolutionScale Number
  • optional
  • default: 1.0

The resolution scale.

options.resolutionX Number
  • optional
  • default: Resolution.AUTO_SIZE

The horizontal resolution.

options.resolutionY Number
  • optional
  • default: Resolution.AUTO_SIZE

The vertical resolution.

options.width Number
  • optional
  • default: Resolution.AUTO_SIZE

Deprecated. Use resolutionX instead.

options.height Number
  • optional
  • default: Resolution.AUTO_SIZE

Deprecated. Use resolutionY instead.

Public Members

public fullscreenMaterial: * source

The fullscreen material.

Override:

Pass#fullscreenMaterial

public needsSwap: boolean source

Only relevant for subclassing.

Indicates whether the EffectComposer should swap the frame buffers after this pass has finished rendering. Set this to false if this pass doesn't render to the output buffer or the screen. Otherwise, the contents of the input buffer will be lost.

Override:

Pass#needsSwap

public renderTarget: WebGLRenderTarget source

The luminance render target.

public get texture: Texture source

The luminance texture.

Public Methods

public getResolution(): Resolution source

this method was deprecated. Use resolution instead.

Returns the resolution settings.

Return:

Resolution

The resolution.

public getTexture(): Texture source

this method was deprecated. Use texture instead.

Returns the luminance texture.

Return:

Texture

The texture.

public initialize(renderer: WebGLRenderer, alpha: Boolean, frameBufferType: Number) source

Performs initialization tasks.

Override:

Pass#initialize

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

A renderer.

alpha Boolean

Whether the renderer uses the alpha channel.

frameBufferType Number

The type of the main frame buffers.

public render(renderer: WebGLRenderer, inputBuffer: WebGLRenderTarget, outputBuffer: WebGLRenderTarget, deltaTime: Number, stencilTest: Boolean) source

Renders the luminance.

Override:

Pass#render

Params:

NameTypeAttributeDescription
renderer WebGLRenderer

The renderer.

inputBuffer WebGLRenderTarget

A frame buffer that contains the result of the previous pass.

outputBuffer WebGLRenderTarget

A frame buffer that serves as the output render target unless this pass renders to screen.

deltaTime Number
  • optional

The time between the last frame and the current one in seconds.

stencilTest Boolean
  • optional

Indicates whether a stencil mask is active.

public setSize(width: Number, height: Number) source

Updates the size of this pass.

Override:

Pass#setSize

Params:

NameTypeAttributeDescription
width Number

The width.

height Number

The height.