src/utils/orthographicDepthToViewZ.js
/**
* Converts orthographic depth to view Z.
*
* @see https://github.com/mrdoob/three.js/blob/0de4e75ee65c3238957318b88ef91b6597e23c1e/src/renderers/shaders/ShaderChunk/packing.glsl.js#L42
* @param {Number} depth - The linear clip Z.
* @param {Number} near - The camera near plane.
* @param {Number} far - The camera far plane.
* @return {Number} The view Z.
* @ignore
*/
export function orthographicDepthToViewZ(depth, near, far) {
return depth * (near - far) - near;
}