the canvas is transparent and this page is behind it. the scene renders at a
fraction of the display resolution with a zero-alpha background, and the temporal
path reconstructs coverage the same way it reconstructs color — from the sub-pixel
jitter, integrated over frames. the thin cyan wires are the test: at 2x they are
narrower than a render texel, so every alpha value along their edges is
reconstructed rather than interpolated. switch the path to spatial and the same
wires go soft, because FSR1 has no history to integrate. switch the backdrop to
light to check the coverage against a bright page instead of a dark one. the canvas
is transparent and this page is behind it. the scene renders at a fraction of the
display resolution with a zero-alpha background, and the temporal path reconstructs
coverage the same way it reconstructs color.