The body to which the shape is added to.
The local bounding sphere radius of this shape.
Whether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled.
Identifier of the Shape.
Optional material of the shape that regulates contact properties.
The type of this shape. Must be set to an int > 0 by subclasses.
worldNormal
worldNormalNeedsUpdate
All the Shape types.
computeWorldNormal
Computes the bounding sphere radius.
The result is stored in the property .boundingSphereRadius
Get the volume of this shape
A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a Body and rotate that body. See the demos.