@pmndrs/bvh
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    Class OrientedBox

    three-mesh-bvh's OrientedBox, engine-free: the box min-max placed by matrix, with cached corners and separating axes. Set needsUpdate after changing min, max or matrix (set does).

    Implements

    Index
    alignedSatBounds: readonly SeparatingAxisBounds[] = ...
    invMatrix: BvhMatrix4 = ...
    isOrientedBox: true = ...
    matrix: BvhMatrix4 = ...
    max: BvhVector3 = ...
    min: BvhVector3 = ...
    needsUpdate: boolean = false
    points: readonly BvhVector3[] = ...

    The eight corners, transformed; corner i takes x from bit 0, y from bit 1, z from bit 2.

    satAxes: readonly BvhVector3[] = ...
    satBounds: readonly SeparatingAxisBounds[] = ...