@pmndrs/bvh
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    Interface OrientedBoxState

    The state an oriented box caches (three-mesh-bvh's OrientedBox fields).

    interface OrientedBoxState {
        alignedSatBounds: readonly SeparatingAxisBounds[];
        invMatrix: BvhMatrix4Target;
        isOrientedBox: true;
        matrix: BvhMatrix4Target;
        max: BvhVector3Like;
        min: BvhVector3Like;
        needsUpdate: boolean;
        points: readonly BvhVector3Like[];
        satAxes: readonly BvhVector3Like[];
        satBounds: readonly SeparatingAxisBounds[];
    }

    Implemented by

    Index
    alignedSatBounds: readonly SeparatingAxisBounds[]
    invMatrix: BvhMatrix4Target
    isOrientedBox: true
    needsUpdate: boolean
    points: readonly BvhVector3Like[]

    The eight corners, transformed; corner i takes x from bit 0, y from bit 1, z from bit 2.

    satAxes: readonly BvhVector3Like[]
    satBounds: readonly SeparatingAxisBounds[]