OptionalmeshOrBvh: Object3D<Object3DEventMap> | BvhHelperTree | nullOptionalbvhOrDepth: number | BvhHelperTree | nullReadonlyedgeReadonlymeshedgeMaterial.color, shared with meshMaterial.
Both materials' opacity.
Returns a clone of this object and optionally all descendants.
Copies the given object into this object.
Optionalrecursive: boolean
If set to true, descendants of the object are copied next to the existing ones. If set to
false, descendants are left unchanged. Default is true.
Disposes of the materials and the box geometry.
Rebuilds the boxes from the tree as it is now, with the current depth, displayParents and displayEdges.
Follows the mesh: its world matrix relative to this helper's parent (and the instance's matrix).
Optionalforce: boolean
three-mesh-bvh's older name for BVHHelper (it warns there; not here). drei's story uses it.