three.js in, the core's inputs out: scenes from Object3D, the sync, BvhTraceNodes for TSL and WGSL, and three-mesh-bvh-style CPU raycasts and queries. three is an optional peer dependency.
three.js in, the core's inputs out: scenes from Object3D, the sync, BvhTraceNodes for TSL and WGSL, and three-mesh-bvh-style CPU raycasts and queries. three is an optional peer dependency.