@pmndrs/bvh
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    Function meshClusters

    • The clusters of the mesh whose root is at nodeOffset in the scene's nodes (a TraceSceneData.meshes or mergedGroups entry's nodeOffset), cut as clusterTraceScene cuts it: in the walk's order, left before right.

      Parameters

      • scene: Pick<TraceSceneData, "nodes" | "nodeFormat">
      • nodeOffset: number
      • primitiveLimit: number = DEFAULT_CLUSTER_PRIMITIVE_LIMIT

      Returns MeshCluster[]