@pmndrs/bvh
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    Interface MeshCluster

    One cluster of a mesh's tree (from meshClusters).

    interface MeshCluster {
        bounds: Float64Array;
        depth: number;
        firstTriangle: number;
        node: number;
        parent: number;
        side: number;
        triangleCount: number;
    }
    Index
    bounds: Float64Array

    Object-space box [min x3, max x3]: the union of the cluster root's child boxes as the nodes store them (a leaf's own box).

    depth: number

    Levels of nodes in the cluster's tree (a leaf cluster's one-node tree counts 1).

    firstTriangle: number

    The cluster's lowest triangle slot, relative to the mesh's triangles.

    node: number

    The cluster's root node, relative to the mesh's root (0: the whole tree), or -1 for a leaf cluster, which is child side of node parent.

    parent: number
    side: number
    triangleCount: number

    Triangles under the cluster.