Splits meshes into batches whose buffers this device can bind, in order.
A mesh too big for any batch comes back in tooBig; callers build it on the CPU.
maxBatchBytes (optional, default none) also caps each batch's own GPU
memory: its inputs, scratch and outputs (lbvhBatchBytes). A mesh
bigger than the cap on its own still builds, alone in its batch.
Splits meshes into batches whose buffers this device can bind, in order. A mesh too big for any batch comes back in
tooBig; callers build it on the CPU.maxBatchBytes(optional, default none) also caps each batch's own GPU memory: its inputs, scratch and outputs (lbvhBatchBytes). A mesh bigger than the cap on its own still builds, alone in its batch.