A Babylon DataBuffer over buffer, for ComputeShader.setStorageBuffer (and setUniformBuffer). The same wrapper comes back for the same buffer. The buffer must belong to the engine's device and carry the usage the binding needs (STORAGE, UNIFORM).
DataBuffer
buffer
ComputeShader.setStorageBuffer
setUniformBuffer
STORAGE
UNIFORM
A Babylon
DataBufferoverbuffer, forComputeShader.setStorageBuffer(andsetUniformBuffer). The same wrapper comes back for the same buffer. The buffer must belong to the engine's device and carry the usage the binding needs (STORAGE,UNIFORM).