Babylon.js in, the core's inputs out: meshes to scene inputs, picking with scene.pick's result, and the engine's device and a ComputeShader for the WGSL walk. @babylonjs/core is an optional peer dependency.
scene.pick
ComputeShader
@babylonjs/core
Babylon.js in, the core's inputs out: meshes to scene inputs, picking with
scene.pick's result, and the engine's device and aComputeShaderfor the WGSL walk.@babylonjs/coreis an optional peer dependency.