@pmndrs/bvh
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    Module @pmndrs/bvh/babylon

    Babylon.js in, the core's inputs out: meshes to scene inputs, picking with scene.pick's result, and the engine's device and a ComputeShader for the WGSL walk. @babylonjs/core is an optional peer dependency.

    BabylonBvhPicker
    BabylonBvhPickerOptions
    BabylonTraceBuffers
    BvhBabylonMeshSource
    BvhBabylonScene
    BvhBabylonSource
    BvhPickOptions
    BvhSceneFromBabylonOptions
    TraceComputeShaderOptions
    BABYLON_MASK_PICKABLE
    BABYLON_MASK_VISIBLE
    TRACE_BINDING_NAMES
    babylonMeshesOf
    bindTraceBuffers
    bvhSceneFromBabylon
    createTraceComputeShader
    deviceFromEngine
    gpuBufferToDataBuffer
    meshGeometryFromBabylon
    traceBindingsMapping
    wgslForBabylon