@pmndrs/bvh
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    Function acceleratedRaycast

    • Mesh.prototype.raycast over the geometry's BvhBoundsTree, or three's own without one. Also Points.prototype.raycast and Line.prototype.raycast (which LineSegments and LineLoop inherit): those use the geometry's PointsBVH or line tree (src/three/points-lines.ts), else three's raycast.

      Parameters

      • this: Mesh
      • raycaster: Raycaster
      • intersects: Intersection<Object3D<Object3DEventMap>>[]

      Returns void