three-mesh-bvh's getJSONStructure(bvh): the tree as plain objects, each with bounds (a Box3) and either count and offset (a leaf; tree positions) or left and right. Any tree of ours (geometry.boundsTree, a CpuMeshBvh).
getJSONStructure(bvh)
bounds
Box3
count
offset
left
right
geometry.boundsTree
CpuMeshBvh
three-mesh-bvh's
getJSONStructure(bvh): the tree as plain objects, each withbounds(aBox3) and eithercountandoffset(a leaf; tree positions) orleftandright. Any tree of ours (geometry.boundsTree, aCpuMeshBvh).