ReadonlynodeThe scene's node format, always given: GpuMeshRefit refits an f32 copy and packs it into a quantized scene.
ReadonlynodeThe mesh's root, in words (quantized scenes: its frame slot is the 8 words before).
Optional ReadonlypositionIndexed scenes: the positions buffer's layout.
ReadonlytriangleOptional ReadonlyvertexIndexed scenes: the mesh's first vertex in the scene's positions.
Optional ReadonlyvertexIndexed scenes: the mesh's vertices there; the posed buffer must have exactly this many.
What
GpuMeshRefit.setTreeneeds for a scene mesh (from meshRefitPlacement).