@pmndrs/bvh
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    Interface SdfKernelOptions

    Options of sdfKernelWgsl: the output and the scene's formats, compiled in.

    interface SdfKernelOptions {
        nodeFormat?: GpuLayoutNodeFormat;
        output?: SdfOutput;
        positionLayout?: PositionLayout;
        rayMasks?: boolean;
        triangleLeaves?: GpuLayoutTriangleLeaves;
    }
    Index
    nodeFormat?: GpuLayoutNodeFormat
    output?: SdfOutput
    positionLayout?: PositionLayout
    rayMasks?: boolean
    triangleLeaves?: GpuLayoutTriangleLeaves