@pmndrs/bvh
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    Interface BabylonTraceBuffers

    The buffers the walk reads: SceneTrees.buffers, uploadTraceScene's result, or any object with these.

    interface BabylonTraceBuffers {
        nodes: GPUBuffer;
        positions?: GPUBuffer | null;
        topLevel: GPUBuffer;
        triangles: GPUBuffer;
    }
    Index
    nodes: GPUBuffer
    positions?: GPUBuffer | null

    An indexed scene's positions, bound fourth.

    topLevel: GPUBuffer
    triangles: GPUBuffer