@pmndrs/bvh
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    Interface BvhBabylonMeshSource

    The Babylon geometry behind one scene mesh.

    interface BvhBabylonMeshSource {
        mesh: Mesh;
        triangleCount: number;
    }
    Index
    mesh: Mesh

    The Mesh whose vertex data this is (an InstancedMesh's sourceMesh).

    triangleCount: number

    Triangles in the mesh (the whole index buffer, or every three vertices).