@pmndrs/bvh
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    Interface BvhPickOptions

    Options of BabylonBvhPicker.pick and BabylonBvhPicker.pickWithRay, as scene.pick's arguments.

    interface BvhPickOptions {
        camera?: Camera | null;
        fastCheck?: boolean;
        predicate?: (mesh: AbstractMesh) => boolean;
    }
    Index
    camera?: Camera | null

    The camera pick(x, y) casts from. Default: the scene's active camera.

    fastCheck?: boolean

    Accepted for scene.pick's signature; the closest hit is returned either way.

    predicate?: (mesh: AbstractMesh) => boolean

    Which meshes count (Babylon's predicate). Default: enabled, visible and pickable at the last update.