@pmndrs/bvh
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    Interface TraceComputeShaderOptions

    interface TraceComputeShaderOptions {
        bindings?: ComputeBindingMapping;
        shader?: Partial<Omit<IComputeShaderOptions, "bindingsMapping">>;
        trace?: TraceModuleOptions;
    }
    Index
    bindings?: ComputeBindingMapping

    The kernel's own resources (name: { group, binding }), beside the walk's.

    shader?: Partial<Omit<IComputeShaderOptions, "bindingsMapping">>

    Babylon's other compute shader options (entryPoint defaults to main).

    The walk's compile options (nodeFormat, triangleLeaves, rayMasks, ...); they must match the buffers.