ReadonlybufferPosed vertices, one vec4 (x, y, z, 1) per vertex of the geometry, STORAGE | COPY_SRC.
Optional ReadonlyvariantPasses with the same variant share a pipeline: the sync prepares one of each, and waits for it before updating any.
ReadonlyvertexA box (object space) that holds the pose of the last update.
Optionaltarget: Float32Array<ArrayBufferLike>OptionalprepareCompiles the pass's pipeline ahead of its first update. Until it settles, no pass of its variant may be updated (a dispatch while three's pipeline is pending fails): the sync skips them meanwhile.
Reads the skeleton and influences, uploads them, and dispatches the pass (submitted at once, by three).
What the sync needs of a pose pass (a BvhPosePass; tests use a stand-in).